Each faction has a different approach to tactics. Gameplay consists of capital ship combat, using small escorts up to enormous battleships. The music matches well with the game and fits the Warhammer 40,000 universe perfectly. The soundtrack is the same as the first one, which isn’t a bad thing. The cutscenes are also out of this world with both cinematic and partially animated styles. You can zoom in very close during battles for a spectacular view. The visuals really are one of the game’s biggest draws. The graphics in Battlefleet Gothic: Armada II are absolutely beautiful, just like the first one. You can play versus AI on low difficulty, or turn it up and experiment with different fleet builds and skill/ability combinations. The game is friendly to casual and more tactical fans alike. The Cadian sector has fallen, and Admiral Spire returns just in time to take control of the situation. The game is set 800 years after the events of the first Battlefleet Gothic: Armada in the Warhammer 40,000 universe. There are singleplayer campaigns available for the Imperial Navy, Necrons, and Tyranids. A welcome improvement from the first game. There is currently no DLC available as all races are available in the base game. It retails for $39.99 wherever Steam keys are sold. It’s identical to the first Battlefleet Gothic: Armada, and the campaign resembles the Total War: Warhammer II style world map with RTS battles. You command fleets from nearly all the races and factions in the Warhammer 40k universe. For the uninitiated Warhammer 40,000 fans out there, Battlefleet Gothic: Armada II is a space RTS.
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